Golden Land Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    UR Rarity
    Delta of Invitation
    UR Rarity
    Delta of Invitation
    UR Rarity
    Delta of Invitation
    Spell Field
    Delta of Invitation

      When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.

      SR Rarity
      Eldlixir of Black Awakening
      SR Rarity
      Eldlixir of Black Awakening
      SR Rarity
      Eldlixir of Black Awakening
      Spell Normal
      Eldlixir of Black Awakening

        Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.

        R Rarity
        Eldlixir of White Destiny
        R Rarity
        Eldlixir of White Destiny
        R Rarity
        Eldlixir of White Destiny
        Spell Quick
        Eldlixir of White Destiny

          Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.

          SR Rarity
          Pot of Extravagance
          SR Rarity
          Pot of Extravagance
          SR Rarity
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



            Tag(s):

            SR Rarity
            Reasoning
            SR Rarity
            Reasoning
            SR Rarity
            Reasoning
            Spell Normal
            Reasoning

              Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

              R Rarity
              Conquistador of the Golden Land
              R Rarity
              Conquistador of the Golden Land
              R Rarity
              Conquistador of the Golden Land
              Trap Continuous
              Conquistador of the Golden Land

                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

                R Rarity
                Dragon's Mind
                R Rarity
                Dragon's Mind
                R Rarity
                Dragon's Mind
                Trap Counter
                Dragon's Mind

                  When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.

                  SR Rarity
                  Eldlixir of Scarlet Sanguine
                  SR Rarity
                  Eldlixir of Scarlet Sanguine
                  SR Rarity
                  Eldlixir of Scarlet Sanguine
                  Trap Normal
                  Eldlixir of Scarlet Sanguine

                    Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

                    UR Rarity
                    Eldlixir of the Glorious Golden Land
                    UR Rarity
                    Eldlixir of the Glorious Golden Land
                    UR Rarity
                    Eldlixir of the Glorious Golden Land
                    Trap Continuous
                    Eldlixir of the Glorious Golden Land

                      You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.

                      SR Rarity
                      Golden Land Forever!
                      SR Rarity
                      Golden Land Forever!
                      SR Rarity
                      Golden Land Forever!
                      Trap Counter
                      Golden Land Forever!

                        When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

                        R Rarity
                        Guardian of the Golden Land
                        R Rarity
                        Guardian of the Golden Land
                        R Rarity
                        Guardian of the Golden Land
                        Trap Continuous
                        Guardian of the Golden Land

                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.

                          R Rarity
                          Huaquero of the Golden Land
                          R Rarity
                          Huaquero of the Golden Land
                          R Rarity
                          Huaquero of the Golden Land
                          Trap Continuous
                          Huaquero of the Golden Land

                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                            R Rarity
                            Torrential Tribute
                            R Rarity
                            Torrential Tribute
                            R Rarity
                            Torrential Tribute
                            Trap Normal
                            Torrential Tribute

                              When a monster(s) is Summoned: Destroy all monsters on the field.

                              Extra Deck

                              UR Rarity
                              Eldlich the Mad Golden Lord
                              UR Rarity
                              Eldlich the Mad Golden Lord
                              UR Rarity
                              Eldlich the Mad Golden Lord
                              LIGHT 10
                              Eldlich the Mad Golden Lord
                              • ATK:

                              • 3800

                              • DEF:

                              • 3500


                              1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.

                              UR Rarity
                              Fallen Angel of the Golden Land
                              UR Rarity
                              Fallen Angel of the Golden Land
                              UR Rarity
                              Fallen Angel of the Golden Land
                              DARK 10
                              Fallen Angel of the Golden Land
                              • ATK:

                              • 1800

                              • DEF:

                              • 2500


                              "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.

                              SR Rarity
                              Flying Mary, the Wandering Ghost Ship
                              SR Rarity
                              Flying Mary, the Wandering Ghost Ship
                              SR Rarity
                              Flying Mary, the Wandering Ghost Ship
                              WATER
                              Flying Mary, the Wandering Ghost Ship
                              • ATK:

                              • 0

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

                              UR Rarity
                              Chaos Angel
                              UR Rarity
                              Chaos Angel
                              UR Rarity
                              Chaos Angel
                              DARK 10
                              Chaos Angel
                              • ATK:

                              • 3500

                              • DEF:

                              • 2800


                              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                              UR Rarity
                              Superdreadnought Rail Cannon Gustav Max
                              UR Rarity
                              Superdreadnought Rail Cannon Gustav Max
                              UR Rarity
                              Superdreadnought Rail Cannon Gustav Max
                              EARTH
                              Superdreadnought Rail Cannon Gustav Max
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                              UR Rarity
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              UR Rarity
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              UR Rarity
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              EARTH
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              • ATK:

                              • 4000

                              • DEF:

                              • 4000


                              3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                              UR Rarity
                              Varudras, the Final Bringer of the End Times
                              UR Rarity
                              Varudras, the Final Bringer of the End Times
                              UR Rarity
                              Varudras, the Final Bringer of the End Times
                              DARK
                              Varudras, the Final Bringer of the End Times
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                              Need 22 UR

                              UR Rarity
                              Eldlich the Golden Lord3 card
                              UR Rarity
                              Eldlich the Mad Golden Lord2 card
                              UR Rarity
                              Fallen Angel of the Golden Land3 card
                              UR Rarity
                              Chaos Angel2 card
                              UR Rarity
                              Superdreadnought Rail Cannon Gustav Max2 card
                              UR Rarity
                              Superdreadnought Rail Cannon Juggernaut Liebe2 card
                              UR Rarity
                              Varudras, the Final Bringer of the End Times2 card
                              UR Rarity
                              Delta of Invitation3 card
                              UR Rarity
                              Eldlixir of the Glorious Golden Land3 card

                              Main: 40 Extra: 15

                              UR Rarity
                              3 cardEldlich the Golden Lord
                              UR Rarity
                              3 cardEldlich the Golden Lord
                              Eldlich the Golden Lord
                              LIGHT 10
                              Eldlich the Golden Lord
                              • ATK:

                              • 2500

                              • DEF:

                              • 2800


                              You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                              SR Rarity
                              2 cardCursed Eldland
                              SR Rarity
                              2 cardCursed Eldland
                              Cursed Eldland
                              Spell Continuous
                              Cursed Eldland

                                You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                                UR Rarity
                                3 cardDelta of Invitation
                                UR Rarity
                                3 cardDelta of Invitation
                                Delta of Invitation
                                Spell Field
                                Delta of Invitation

                                  When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                                  SR Rarity
                                  3 cardEldlixir of Black Awakening
                                  SR Rarity
                                  3 cardEldlixir of Black Awakening
                                  Eldlixir of Black Awakening
                                  Spell Normal
                                  Eldlixir of Black Awakening

                                    Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                                    R Rarity
                                    3 cardEldlixir of White Destiny
                                    R Rarity
                                    3 cardEldlixir of White Destiny
                                    Eldlixir of White Destiny
                                    Spell Quick
                                    Eldlixir of White Destiny

                                      Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                                      SR Rarity
                                      1 cardPot of Extravagance
                                      SR Rarity
                                      1 cardPot of Extravagance
                                      Pot of Extravagance
                                      Spell Normal
                                      Pot of Extravagance

                                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                        Tag(s):

                                        SR Rarity
                                        3 cardReasoning
                                        SR Rarity
                                        3 cardReasoning
                                        Reasoning
                                        Spell Normal
                                        Reasoning

                                          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                          R Rarity
                                          3 cardConquistador of the Golden Land
                                          R Rarity
                                          3 cardConquistador of the Golden Land
                                          Conquistador of the Golden Land
                                          Trap Continuous
                                          Conquistador of the Golden Land

                                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                            R Rarity
                                            3 cardDragon's Mind
                                            R Rarity
                                            3 cardDragon's Mind
                                            Dragon's Mind
                                            Trap Counter
                                            Dragon's Mind

                                              When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.


                                              SR Rarity
                                              3 cardEldlixir of Scarlet Sanguine
                                              SR Rarity
                                              3 cardEldlixir of Scarlet Sanguine
                                              Eldlixir of Scarlet Sanguine
                                              Trap Normal
                                              Eldlixir of Scarlet Sanguine

                                                Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                                UR Rarity
                                                3 cardEldlixir of the Glorious Golden Land
                                                UR Rarity
                                                3 cardEldlixir of the Glorious Golden Land
                                                Eldlixir of the Glorious Golden Land
                                                Trap Continuous
                                                Eldlixir of the Glorious Golden Land

                                                  You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                                                  SR Rarity
                                                  2 cardGolden Land Forever!
                                                  SR Rarity
                                                  2 cardGolden Land Forever!
                                                  Golden Land Forever!
                                                  Trap Counter
                                                  Golden Land Forever!

                                                    When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                    R Rarity
                                                    2 cardGuardian of the Golden Land
                                                    R Rarity
                                                    2 cardGuardian of the Golden Land
                                                    Guardian of the Golden Land
                                                    Trap Continuous
                                                    Guardian of the Golden Land

                                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                                      R Rarity
                                                      3 cardHuaquero of the Golden Land
                                                      R Rarity
                                                      3 cardHuaquero of the Golden Land
                                                      Huaquero of the Golden Land
                                                      Trap Continuous
                                                      Huaquero of the Golden Land

                                                        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                        R Rarity
                                                        3 cardTorrential Tribute
                                                        R Rarity
                                                        3 cardTorrential Tribute
                                                        Torrential Tribute
                                                        Trap Normal
                                                        Torrential Tribute

                                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                                          UR Rarity
                                                          2 cardEldlich the Mad Golden Lord
                                                          UR Rarity
                                                          2 cardEldlich the Mad Golden Lord
                                                          Eldlich the Mad Golden Lord
                                                          LIGHT 10
                                                          Eldlich the Mad Golden Lord
                                                          • ATK:

                                                          • 3800

                                                          • DEF:

                                                          • 3500


                                                          1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                          UR Rarity
                                                          3 cardFallen Angel of the Golden Land
                                                          UR Rarity
                                                          3 cardFallen Angel of the Golden Land
                                                          Fallen Angel of the Golden Land
                                                          DARK 10
                                                          Fallen Angel of the Golden Land
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 2500


                                                          "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                                          SR Rarity
                                                          2 cardFlying Mary, the Wandering Ghost Ship
                                                          SR Rarity
                                                          2 cardFlying Mary, the Wandering Ghost Ship
                                                          Flying Mary, the Wandering Ghost Ship
                                                          WATER
                                                          Flying Mary, the Wandering Ghost Ship
                                                          • ATK:

                                                          • 0

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Right


                                                          2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                                          UR Rarity
                                                          2 cardChaos Angel
                                                          UR Rarity
                                                          2 cardChaos Angel
                                                          Chaos Angel
                                                          DARK 10
                                                          Chaos Angel
                                                          • ATK:

                                                          • 3500

                                                          • DEF:

                                                          • 2800


                                                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                          UR Rarity
                                                          2 cardSuperdreadnought Rail Cannon Gustav Max
                                                          UR Rarity
                                                          2 cardSuperdreadnought Rail Cannon Gustav Max
                                                          Superdreadnought Rail Cannon Gustav Max
                                                          EARTH
                                                          Superdreadnought Rail Cannon Gustav Max
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                          UR Rarity
                                                          2 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                          UR Rarity
                                                          2 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                                          EARTH
                                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                                          • ATK:

                                                          • 4000

                                                          • DEF:

                                                          • 4000


                                                          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                                          UR Rarity
                                                          2 cardVarudras, the Final Bringer of the End Times
                                                          UR Rarity
                                                          2 cardVarudras, the Final Bringer of the End Times
                                                          Varudras, the Final Bringer of the End Times
                                                          DARK
                                                          Varudras, the Final Bringer of the End Times
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                          master-duel
                                                          Golden Land
                                                          5







                                                          https://ygovietnam.com/
                                                          Top